
Does controller sensitivity in game setting impact wheel sensitivity? I know the sensitivity setting adjusts how much rotation is in the wheel but i need something which reduces the sensitivity to inputs. Just the slightest input over a rumble strip and the car loses rear traction and crashes. For me, it seems i need the sensitivity of the wheel to be turned down. Running the stock 5nM power supply.ģ - Is there a way to increase the "dead zone" on the wheel. Not sure if this is a force feedback thing. When it starts to happen, it feels like the wheel is already turned and i can't get it back.

Is NDP the setting I want to adjust here?Ģ - Cars seem to snap oversteer and I can't catch it with the wheel where I could with the controller. I used the recommended settings to start but a few concerns.ġ - Steering wheel feels light and oscillates on the straightaways. I am struggling a bit here on fine tuning my wheel to my liking. I played controller for years like a scrub and wanted to get a nice wheel setup so bought the DD Pro.
#Gran turismo 7 ps4 suspennion set up driver#
New wheel driver here and new to the Fanatec ecosystem but not new to Gran Turismo. Thanks in advance, I'm sure there are plenty of us out here just waiting for a 'best setup'. Can't afford a CSL DD at this point, so 🤷. If any CSL users have recommendations on gaining better road feel out of these settings, I'm open to suggestions. 90-100 vibrates a bit too much, causes that clackyness sometimes. The main change I've made to the recommended settings is increasing FEI to 80 from 50, which has helped with the overall feedback. I've noticed that curbs/bumps/general road feel is sometimes inconsistent, it seems like when the wheel is mostly straight, I don't get as much feedback, when the wheel is turned I seem to get more feedback from curbs etc. I've also messed with DRI at -1 and 0, which also feel pretty good, but seems to lose a little of the weight transfer feeling so I've left FEI at -2 for now. Max Torque at 4 feels a little light and lifeless, 6 feels pretty good but sometimes a bit too twitchy, so I've stuck with 5.

Everything else Fanatec recommended.Īlso a CSL Elite user here, I've also found the recommended settings to be pretty decent. This might be a case of adjusting on a car by car basis. Maybe i need to refine the setting further, perhaps 900 (as AL notes above) might be the sweet spot. This felt so much more natural and confidence inspiring to me. I then reduced Sens to 800 and the difference was like night-v-day. set to AUTO it was difficult to catch any slides convincingly. As a test I took a stock 911 GT3 (997) on SS tyres around Tsukuba. However, I now think the steering wheel ratio (Sensitivity setting in wheelbase) is simply too slow when left to AUTO. Partly, this is due to the physics and tyre model being so different to GT Sport, but for the most part I think detail was missing from the feedback to inform me when the car was about to slide. My main gripe is that I struggle to catch slides in RWD cars with Sport Soft tyres. I have fiddled with all the wheel base settings and in-game adjustments since launch. I too have been struggling to feel 100% dialed in to GT7 with the Fanatec CSL Elite wheelbase. So I think track and car, is a significant factor on how much feedback/detail we receive with the CSL Elite Wheel base. Maybe a DD wheel is sensitive enough to pick those signals up, and the CSL Elite wheel base isn't? Maybe they haven't put in a lot track surface info into Deep Forest, but they have for Daytona? and what feedback is output to the wheel. So my conclusion is, part of the "lack of feel and detail" that we are seeing with the CSL Elite Wheel base, could be due to how PD have modelled the cars physics, tyres, suspension etc. A lot of track surface information coming through the wheel.

I then moved to time trialling daily race C, which was Daytona, in the Toyota Supra GT500 - and things just came alive. Not a lot of road detail, but if you hit a kerb, you got the rumble effect. I then decided to change cars and do the circuit experience, which uses the Audi R8 GT3 EVO. There was slightly more detail, but not significant. I also played around with FEI, moving from 50-60-70. Moving in game FFSens to 5 or 10, didnt really do anything for feedback detail. The only time you feel something, is when the car dramatically understeers, and you get a rumble in the wheel. Fanatec recommended on wheel base.Īnd as stated before, there is just no road detail, no rumbling over kerbs. In game settings were: Torque:5, FFSens: 1. I was testing using the Skyline GTR 32, SH tyres, around Deep Forest.
#Gran turismo 7 ps4 suspennion set up update#
Just an update from me after some testing last night.
